Friday, December 12, 2008

Technology

(2008). 1960-1969 technology and gadgets. Retrieved December 12, 2008, from Multimedia Sixties Web site: http://www.sixties60s.com/1960gadgets.htm

This website lists and describes the technological advances of the 1960s, ranging from the Pill to popular toys. The time line ends with the moon landing and the first artificial heart transplant. The site provides links to other sites that can further research on a specific event mentioned.

History of information science technology 1960s. Retrieved December 12, 2008, from CHRONOLOGY OF INFORMATION SCIENCE AND TECHNOLOGY Web site: http://www.libsci.sc.edu/BOB/istchron/ISCNET/ISC1960.HTM

This website offers the history of major 1960s technological advances. It is broken down into two pages: events from 1960-1964 and events from 1965-1969. It also offers links and citations to events that are well known and some that are precursors to more significant developments.

Sipress, A., & Diaz, S. (2007). To Build Audience, Facebook Enhanced Coverage Linking Facebook; Users Take the Wheel. The Washington Post, Retrieved December 12, 2008, from https://www.lexisnexis.com/us/lnacademic/results/docview/docview.do?docLinkInd=true&risb=21_T5375383402&format=GNBFI&sort=RELEVANCE&startDocNo=1&resultsUrlKey=29_T5375383405&cisb=22_T5375383404&treeMax=true&treeWidth=0&selRCNodeID=82&nodeStateId=411en_US,1,79&docsInCategory=17&csi=8075&docNo=5.

This Washington Post article discusses the influence of social networking sites such as Facebook and Myspace. Questions are put into perspective such as how these sites make a profit. The article also talks about other, smaller, social networking sites that are available. These sites allow people to connect to others with similar interests, occupations, and hobbies allowing full control over what is known about the user.

Kemp, J.W., & Haycock, K. (2008). Immersive Learning Environments in Parallel Universes: Learning through Second Life. San Jose State University School of Library and Information Science, 14, Retrieved December 12, 2008, from http://simteach.com/14_2kemp_haycock.pdf

Second life is a interactive computer game that allows its members to create avatars and complete missions. While this is intended as a game, there are also educational values within the structure. It also serves as a form of community and social networking. The article suggests that education will only be aided by using Second Life in multiple forms.

Sunday, December 7, 2008

Sports

Olympic games. In Wikipedia [Web]. Retrieved December 9, 2008, from http://en.wikipedia.org/wiki/Olympic_Games

This Wikipedia posting describes the time line of the modern Olympic games. Within the entry, there is a brief description of the history of the ancient Olympic games to when the modern Olympics began in 1896. The categories are broken down into summer Olympics, winter Olympics, controversies, ceremonies and medal counts.

Sullivan, D.B. (2006). Broadcast television and the game of packaging sports. Handbook of Sports and Media, Retrieved December 9, 2008, from http://books.google.com/books?hl=en&lr=&id=sC3TGxZplK4C&oi=fnd&pg=PA131&dq=1960s+sports+and+games&ots=qv610Raovs&sig=G9HdYXZ50mRKInxrnpWjht8FnHY

This article discusses the evolution of the impact of Media in sports. It states that the 1960 Olympic games began the intense media coverage of sports that continued on to sports' seasons. Such intense coverage for multiple sports lead to the development of sports networks such as ESPN.

Plimpton, G. (1999, June 14). Muhammad Ali. Retrieved December 10, 2008, from Time 100 Web site: http://www.time.com/time/time100/heroes/profile/ali01.html

This Time article lists Muhammad Ali as one of history's greatest athletes and heroes. Ali had entered boxing when it was still heavily influenced by the Mob. He won gold metals in the 1960s Rome Olympics, but experts didn't think he had great skill. Critics slammed Ali for his self-promotion and challenges. Ali now suffers from Parkinson's disease and has had an Oscar-nominated movie made about him.

Elliott, S. (2008, January, 31). This year's super bowl ads to be gentle and sweet. The New York Times, Retrieved December 10, 2008, from http://www.nytimes.com/2008/01/31/business/media/31adco.html

The Super Bowl ads for the XLII game are set to be less violent and more social conscious than in previous years. The Super Bowl is a large cultural sports phenomenon since many views tune in just for the commercials aired during the game. YouTube continues to make the commercials that are shown during the Super Bowl the most searched items on the internet.

Macur, J. (2007, September, 28). Latest drug crackdown could expose some athletes. The New York Times, Retrieved December 10, 2008, from https://www.lexisnexis.com/us/lnacademic/results/docview/docview.do?docLinkInd=true&risb=21_T5375082867&format=GNBFI&sort=RELEVANCE&startDocNo=1&resultsUrlKey=29_T5375082874&cisb=22_T5375082873&treeMax=true&treeWidth=0&selRCNodeID=18&nodeStateId=411en_US,1,17&docsInCategory=14&csi=6742&docNo=14

Drug use, specifically steroids have plagued sports for years. This article discusses a crackdown on drugs on its testing policies for the 2008 Olympics as well as domestic sports teams.
This article suggests the penalty for receiving, distributing or buying banned drugs should be the same as using them, he said, following the World Anti-Doping Agency's code.